TAKE ME HOME



Origin
June 2nd 2024

This print kicked my ass. When I first got the assignment, I was like psshhh I got this in the bag. Already got my idea! Little did I know, I was standing at the gates of hell. It went smoothly at first, singing and whistling as I passed my first layer and as I went on to the next, I realized something critical that would play a part in this whole printing process, information loss! Yes! We all love information loss, especially when it’s a crucial part of our work. This issue is seen all over the print (I won’t tell where (blushing emoji)) but this problem cursed my print. This along with my newcoming to being really thorough about the tones and opacity of my inks dragged the time spent on and on. I’m being super negative, but I would rather be doing nothing else than this. 11 Layers was a lot to manage especially with the fine detailed nature of my image but it was indeed something I needed to do to learn from my mistakes and be able to work consistently with high layer editions in the future. That being said, I didn’t really like working with a pretty high layer count so I don’t really see myself working with it much in the near future unless a project requires I do so.   

Zach 
Muah.